Skills
UORoots is in the Mondain's Legacy era: the game uses 55 skills in this era. This page covers the rules that apply to all of them — how a skill rises, how far, and where it gets stuck. The individual skills are on seven guide pages.
The Stygian Abyss skills (Mysticism, Imbuing, Throwing) do not work in this era; Bushido and Ninjitsu cannot be used for now because their books are only sold in Tokuno, which is closed.
How does a skill rise?
A skill rises by using it. What teaches you most is the hardest task you can manage: easy work gives almost nothing, and a failed attempt gives much less than a successful one. So always do work you "only just" manage.
| Rule | Value |
|---|---|
| Gain rate | 1.5 times classic UO |
| Total skill cap | 700 (720 with the veteran reward) |
| Single skill cap | 100; 105, 110, 115, 120 with power scrolls |
| Stat cap | 225 total, 125 for a single stat |
| Stat gain | The same speed as classic UO; a small chance on every skill attempt |
The total cap slows you down. As you approach 700, the gain rate drops. Lock (down arrow) or lower skills you do not use in the skills window; that frees up room.
Where you get stuck
- Repeating on the same target (animal skills): in Animal Taming, Animal Lore, Veterinary and Herding, only 3 attempts in 5 minutes within the same 5×5 tile area count toward gains. Hammering the same animal over and over is wasted; move to another animal or a few steps away. Other skills have no such limit.
- A separate limit for gathering: with a pickaxe or hatchet, after 30 strikes in 10 minutes within 4 tiles of the same spot you gain no more skill. Resources keep coming, only skill gain stops. Fishing has no such limit; there the limit is the fish running out.
- While a skill is below 10, none of these limits apply: the first points come fast.
- Macroing while away from the keyboard is forbidden. Rules: Server Rules. This guide describes ways to train while you are playing.
Starting from zero: NPC trainers
An NPC teaches you up to a third of their own skill, at most up to 42 points.
- Left-click the NPC who teaches the skill → Train <skill name>.
- The NPC names the fee. Drag the gold onto the NPC as a single stack.
- Gold dropped without choosing a skill counts as a donation and does not come back. If you split the payment, the second stack is lost too.
An NPC only teaches the skills of their own trade; you find where each merchant is from the UORoots EN Vendors markers on the World Map.
Beyond 100: power scrolls
To go beyond 100 you need a power scroll: 105, 110, 115 and 120. The scrolls drop from champion altars → Champion Altars. Scrolls that raise your stat cap come from the same place.
Double-click the scroll and choose the skill; that skill's cap rises. The 700 total cap does not change: a skill at 120 takes 120 of the total.
Reading your skills window
The Skills button on your paperdoll. The arrow next to each skill:
- Up: the skill can rise.
- Lock: the skill stays fixed (neither rises nor falls).
- Down: if you are at the total cap, this skill falls to make room for another.
Message colors: when you use a skill or tool, success is written in light blue and failure in orange (digging, the result in the crafting window, bandaging, lockpicking, taming, hiding, bard and lore skills…). Target prompts and information lines stay gray.
Skill guides
| Page | Contents |
|---|---|
Combat Skills |
Anatomy, Tactics, Arms Lore, Swordsmanship, Fencing, Mace Fighting, Archery, Wrestling, Parrying, Healing, Resisting Spells, Focus (+ Bushido and Throwing: not in this era) |
Magic Skills |
Magery, Meditation, Evaluating Intelligence, Spirit Speak, Necromancy, Chivalry, Spellweaving (+ Mysticism and Imbuing: not in this era) |
Crafting Skills |
Blacksmithy, Carpentry, Tailoring, Tinkering, Alchemy, Cooking, Bowcraft/Fletching, Inscription, Cartography |
Gathering Skills |
Mining, Lumberjacking, Fishing |
Nature Skills |
Animal Taming, Animal Lore, Veterinary, Herding |
Bard and Shadow Skills |
Musicianship, Provocation, Peacemaking, Discordance, Hiding, Stealth, Stealing, Snooping, Lockpicking, Remove Trap, Poisoning, Ninjitsu |
Other Skills |
Detecting Hidden, Tracking, Item Identification, Taste Identification, Forensic Evaluation, Camping, Begging |
The profession you choose when creating your character gives you four skills at 30 points each → Professions.