Gathering Skills

Three skills that take raw materials out of the world: Mining, Lumberjacking, Fishing. All of crafting is fed by them.

The rest of the fisher's and farmer's life — orders, registers, big catches, weekly contests — is on the Gatherer page. The general rules are in Skills.

Mining and lumberjacking: 30 strikes on one spot

In mining and lumberjacking, after 30 strikes within 10 minutes within 4 tiles of the same spot, you gain no more skill. Resources keep coming, only skill gain stops; you get a warning when the window fills up.

The fix is simple and is the game's natural flow anyway: move on as the vein runs out. A macro hitting the same rock for hours without moving gains nothing; a miner who wanders around never notices.

Fishing has no such limit. The fisher's limit is the water itself: when the fish in a spot run out, the game says "The fish don't seem to be biting here." and the skill does not rise there either; the fish come back in 10–20 minutes. Move a few steps away, or out to sea by boat.

Mining

Tool: pickaxe or shovel · Where: mountainsides, rock walls and cave floors.

Double-click the pickaxe and target the rock. You smelt the ore at a forge into ingots — smelting also gives a little skill.

Colored ore only comes as your skill allows:

Skill What comes out
0 Iron
65 Dull Copper
70 Shadow Iron
75 Copper
80 Bronze
85 Gold
90 Agapite
95 Verite
99 Valorite

Colored ore both sells for more and makes stronger armor. At 100 skill your pickaxe now and then also turns up gems → What Is It For?

Watch out: elementals can come out of colored veins; once you pass 65, keep a weapon at hand or a way to run.

How it rises: by mining from start to finish. There is no separate "training method"; you break rock from 0 to 100. Start in the mountains close to town and move to remote veins as your skill rises.

Scenario — a protected miner in a remote vein: once you move to veins far from town, creatures attack while you swing your pickaxe; after 65, elementals come out of colored veins too. Take a hired fighter with you and give them Command: Guard: while you mine, they fight whatever attacks. The same goes for chopping wood in the forest. The fee is taken every 30 minutes; work out whether the ore pays for it. How to hire → Hireling NPCs

Lumberjacking

Tool: hatchet or axe · Where: trees.

Double-click the hatchet and target a tree. The logs you get are turned into boards with carpentry tools.

Special woods come as your skill allows:

Skill What comes out
0 Ordinary logs
65 Oak
80 Ash
95 Yew
100 Heartwood, bloodwood, frostwood

At 100 skill, trees now and then also give extra materials such as bark fragments, brilliant amber and mushrooms; what each is for → What Is It For?

How it rises: by chopping. Lumberjacking also raises the damage you deal with an axe — a second reason for axe warriors.

Fishing

Tool: fishing pole · Where: any water.

Double-click the fishing pole and target the water. A fish you catch does not cook as it is: first cut it into steaks with a knife, then cook it with a skillet next to a fire → Cooking fish.

Skill What happens
0–80 Fish, boots, old junk; the occasional chest
80+ Big fish (weighed and recorded) and white pearls start to come up

You fish better in deep water (out at sea by boat); treasure chests and messages in a bottle also come out of the water. For the fisherman's log, big catches and weekly contest rewards → Gatherer.

How it rises: by fishing. Interesting things start to come up as your skill rises; past 80 is the real joy of fishing.


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