Crafting Skills

The nine crafts and, for each of them, what to make from 0 to 100. The tables below were not written by hand: they are generated from the server's own recipe files, so if a recipe changes, the table changes too.

The rest of the crafter's life — tools, mass production, merchant orders, Masterwork — is on the Crafter page. The general skill rules are in Skills.

How to read the tables

Gains are highest on the hardest work you can manage. A row shows the hardest item you can still make in that skill range: that is what teaches the most.

Macroing while away from the keyboard is forbidden. These tables are not a "sit and press" recipe but a road map of what to make. Rules: Server Rules.

Blacksmithy

Tool: smith's hammer · Material: ingots (smelt ore at a forge) · Where: any anvil + a forge.

If you want to dig the ingots yourself: Mining.

Skill What to make Materials
10–30 Bascinet (Helmets) 15 ingots
30–50 Mace (Bashing) 6 ingots
50–60 Kryss (Bladed) 8 ingots
60–80 Shuriken (Bladed) 5 ingots
80–120 Royal circlet (Helmets) 6 ingots

Blacksmithy also repairs armor and weapons; repairing gives gains too. Merchant orders, and bulk orders (BODs) for masters, are the most profitable smith work → Crafter.

Carpentry

Tool: carpentry tools · Material: boards (turn logs into boards with the tool).

Skill What to make Materials
0–20 Barrel staves (Other) 5 boards or logs
20–40 Barrel lid (Other) 4 boards or logs
40–50 Wooden box (Containers) 10 boards or logs
50–70 Ballot box (Misc. Add-Ons) 5 boards or logs
70–90 Red hanging lantern (Other) 5 boards or logs + 10 blank scrolls
90–100 Short music stand (left) (Other) 15 boards or logs
100–110 Wild staff (Weapons) 16 boards or logs
110–120 Elven bed (south) (Misc. Add-Ons) 100 boards or logs + 100 cloth

House furniture, musical instruments, training dummies and chests come from the carpenter. For the Masonry specialty see below.

Tailoring

Tool: sewing kit + scissors · Material: cloth and leather.

Skill What to make Materials
0–10 Bandana (Hats) 2 cloth
10–30 Leather cap (Leather Armor) 2 leather or hides
30–50 Short pants (Pants) 6 cloth
50–60 Leather jingasa (Leather Armor) 4 leather or hides
60–80 Leather gloves (Leather Armor) 3 leather or hides
80–100 Oil cloth (Miscellaneous) 1 cloth
100–110 Bone helmet (Bone Armor) 4 leather or hides + 2 bones
110–120 Bone arms (Bone Armor) 8 leather or hides + 4 bones

Leather comes from the animals you carve (cut the corpse with a knife); cloth is made by spinning and weaving cotton or wool — spinning wheels and looms are in the tailor shops in the towns.

Bandages are also tailor's work: use scissors on cloth.

Tinkering

Tool: tinker's tools · Material: ingots, boards, gems.

Skill What to make Materials
0–10 Knife (right) (Utensils) 1 ingots
10–40 Fork (left) (Utensils) 1 ingots
40–50 Hammer (Tools) 1 ingots
50–60 Tongs (Tools) 1 ingots
60–90 Lockpick (Tools) 1 ingots
90–120 Nunchaku (Wooden Items) 3 ingots + 8 boards or logs

Tinkering is the most useful support branch in the game: keys, locks, traps, tools, jewelry, spinning wheels and lockpicks all come from here. It goes together with Lockpicking and Remove Trap.

Tinker vendors (tinker's tools, tools, parts): Britain (the tinkers' guild building), Minoc, Vesper, Magincia, Jhelom, Serpent's Hold. The tinkers' guildmaster sells nothing; to buy, left-click the Tinker next to them → Buy.

Alchemy

Tool: mortar and pestle · Material: reagents + empty bottles.

Skill What to make Materials
10–30 Lesser explosion (Explosion) 3 sulfurous ash + 1 empty bottles
30–60 Agility (Agility) 1 blood moss + 1 empty bottles
60–70 Strength (Strength) 2 mandrake root + 1 empty bottles
70–100 Greater poison (Poison) 4 nightshade + 1 empty bottles
100–120 Deadly poison (Poison) 8 nightshade + 1 empty bottles

Reagents are plentiful and cheap at the mage merchant; you buy bottles in the same place. You sell potions to yourself, your friends or on the market.

Glassblowing (an Alchemy specialty)

Glassblowing is a separate recipe list. It has two conditions: Alchemy 100 and the book bought from the glassblower merchant in Ilshenar (10,637 gold). Double-clicking the book unlocks the specialty; you also need a blowpipe and a heating stand. Sand is dug from beaches with a shovel (that needs the sand book from the same merchant).

Cooking

Tool: skillet (sold by the Cook; for pastries, a rolling pin and flour sifter) · Fire: for cooked dishes a campfire, hearth or oven must be within 2 tiles · Material: flour, eggs, raw meat and fish.

Skill What to make Materials
0–10 Dough (Ingredients) 1 flour + 1 water
10–70 Chicken leg (Barbecue) 1 raw chicken legs
70–80 Miso soup (Baking) 1 raw fish steaks + 1 water
80–100 Wasabi clumps (Preparations) 1 water + 3 bowl of peas
100–120 Egg bomb (Preparations) 1 eggs + 3 flour

Flour + water = dough; from dough come bread, pies and cakes. All recipes, which merchant sells each ingredient for how much, and the skill ladder → Cooking

Where flour comes from: a sack of flour is sold ready-made by the Baker (the NPC labeled [Baker]; in Britain at 1450, 1617), the Cook and the Miller. If you want to grind your own flour from wheat, you must be within 2 tiles of a flour mill; otherwise the game says "You must be near a flour mill to do that." Britain has no flour mill; there are ones in Yew (550–554, 820) and Papua (5755, 3190). You can also put a flour mill in your house: it is made with carpentry (Carpentry 94.7).

Cooking fish

  1. Cut the fish into steaks: double-click a knife (a dagger or butcher's knife; a sword works too) and target the fish in your backpack. Each fish gives 4 Raw Fish Steaks; a big fish gives more.
  2. Go next to a fire: a campfire, hearth or oven must be within 2 tiles. For a campfire, double-click the kindling in your backpack. If there is no fire nearby, the game says "You must be near a fire source to cook."
  3. Double-click the skillet → Barbecue → fish steak. The skillet is bought from the Cook (the NPC labeled [Cook]; which towns they are in → NPC Guide).

Raw food does not cook by double-clicking it or dragging it onto a fire. You can cook fish steaks from 0 Cooking, but at low skill most attempts fail and part of the materials may be lost; the skill rises as you cook. Meat (ribs, legs, chicken) cooks the same way, from the Barbecue menu. Cooking is cheap to train: the baker sells the ingredients for pennies.

Bowcraft/Fletching

Tool: fletcher's tools · Material: logs/boards, feathers, shafts.

Skill What to make Materials
0–10 Crossbow bolt (Ammunition) 1 arrow shafts + 1 feathers
10–40 Shaft (Materials) 1 boards or logs
40–60 Bow (Weapons) 7 boards or logs
60–90 Fukiya dart (Ammunition) 1 boards or logs
90–100 Composite bow (Weapons) 7 boards or logs
100–120 Yumi (Weapons) 10 boards or logs

If you are an archer, this branch frees you from buying ammunition: shafts from logs, arrows from shafts. Feathers come from birds or are sold by merchants.

Do not mix them up: bows and crossbows need Bowcraft/Fletching, not Archery. The two sit next to each other in the skills window; Archery is the skill of shooting and does not count for crafting. A crossbow needs at least 60, a heavy crossbow 80 and a repeating crossbow 90 Bowcraft/Fletching.

Inscription

Tool: scribe's pen · Material: blank scrolls + the spell's reagents + mana.

What Inscription really makes is spell scrolls; each circle has its own threshold:

Skill What to make Materials
0–10 2nd circle spell scrolls 1 blank scroll + the spell's reagents
10–20 3rd circle spell scrolls 1 blank scroll + the spell's reagents
20–40 4th circle spell scrolls 1 blank scroll + the spell's reagents
40–50 5th circle spell scrolls 1 blank scroll + the spell's reagents
50–70 6th circle spell scrolls 1 blank scroll + the spell's reagents
70–80 7th circle spell scrolls 1 blank scroll + the spell's reagents
80–120 8th circle spell scrolls 1 blank scroll + the spell's reagents

To write a scroll, the spell must be in your spellbook and you need enough mana. Ready-made books with the spells written in are sold by the mages of Britain and Moonglow (circles 1–3 for 2,000 gp, circles 1–6 for 12,000 gp) → Magic Skills. Scribes also make spellbooks, runebooks and bulk order books.

Necromancy scrolls are also written with Inscription; they need the Necromancy skill and the dark reagents.

Cartography

Tool: mapmaker's pen · Material: blank maps.

Skill What to make Materials
10–40 Local map (Maps) 1 blank maps or scrolls
40–50 City map (Maps) 1 blank maps or scrolls
50–60 Sea chart (Maps) 1 blank maps or scrolls
60–100 World map (Maps) 1 blank maps or scrolls

The real work of cartography is decoding treasure maps: double-click a map you found to decode it, then dig up the treasure with a shovel. The skill required rises with the map's level.

Masonry (a Carpentry specialty)

Carving items out of granite is a separate specialty: Carpentry 100 and the book bought from the stonecrafter in Ilshenar (10,625 gold). Granite comes from the stone blocks you get by mining.


Other guides: Combat · Magic · Gathering · Nature · Bard and Shadow · Other