Server Rules

This is a translation. If the English and Turkish texts ever differ, the Turkish original prevails.

UORoots' core principles and the rules that apply to every player. The details of the game's systems are in the Player Guide; this page says what we do and what we will not do.

1. Purpose

To bring former Ultima Online players back together in a persistent, trustworthy, community-focused world, and to make the same world learnable for new players. We keep the spirit of the classic game and add on top only modern systems that have been evaluated and approved one by one.

2. Era and our differences

3. The world

4. Characters

5. Death, PvP and murderers

6. Client, assistants and automation

7. Houses

8. Economy

9. Accounts and security

10. Language

The game and the website can be used in English.

11. Artificial intelligence

The game has an AI-assisted staff helper: the Ancient Watcher. It monitors in-game chat and new character, guild and vendor names. Its messages to players begin with "Ancient Watcher:".

There is no other AI-assisted content (talking NPCs, AI events) yet; when it is added, it will not run the game, and its suggestions will be checked within fixed limits.

12. Conduct and names

13. Obstruction

Deliberately obstructing other players' play is forbidden: blocking roads, doors, passages, dungeon entrances or plots; blocking a passage with a pet or pack animal; blocking sight or passage with house decoration; trying to block the plots of falling houses; aggressive house designs.

Haggling and trading in the game are part of the game: the secure trade window protects you; the staff does not get involved in deals you make without it. Scams through exploits, by impersonating the staff, or with real money are, however, forbidden.

14. Community and sanctions

15. Persistence


If these rules change, the update date changes and the change is announced in the Changelog.