Gatherer: Fisher and Farmer

Fishing and farming used to stay passive in classic UO. UORoots adds orders, collections, a catch moment that needs attention and weekly contests to them.

Where to start

If you are going to play a gatherer with a new character, the Gatherer branch of the Traveler's Road walks you through it in order: buying tools, gathering resources, selling to the right merchant and delivering your first Trade Order. At the end you keep the Friend of the Earth title and a regular order cycle. → Traveler's Road

Skill gain depends on the spot: after 30 strikes in 10 minutes within 4 tiles of the same spot you gain no more skill. While your skill is low, one vein can last longer than 30 strikes. When you hit the limit you get a warning; move a few steps away. Fishing is outside this limit; moving when the fish run out is enough. → World and Basic Rules

Weight limit and backpack capacity

There are two separate numbers that confuse people; they are different things:

What it decides Value
Weight limit Go over it and you are overloaded and get a warning: your stamina drains as you walk (twice as fast running), and if you are mounted your mount tires quickly. It does not stop you picking things up. For humans 100 + 3.5 × Strength (for elves/gargoyles 40 + 3.5 × Strength)
Backpack capacity This decides whether an item fits in the backpack. It does not depend on Strength. 550 stones

The total weight in the status window includes what you wear and the backpack's own weight; so it is normal to see a number well above your weight limit.

If you gather with a full backpack: wood stays in the tree, ore in the vein, fish in the water — nothing is lost. You get the warning "Your pack is full: the resource stayed where it was."; make room and carry on where you left off. (Extras such as a rare bonus log/stone are not given on that strike either.)

Fisherman and farmer orders

The gatherer branch of Trade Orders. Left-click a fisherman or farmer → Trade Order.

Fisherman Farmer
Who can take it Those with at least 30 Fishing Everyone (there is no farming skill)
What is asked Fish (10–100); rare fish (1–3; Fishing 50+); big fish (1–2; Fishing 80+) Sheaves of wheat, turnips (10–20); cotton, flax (3–8); pumpkins (25–40); carrots, cabbages, onions (27–44, because NPCs sell them too)
Reward 150 + 4 × your Fishing skill (labor) 120 gp labor; for produce the NPC also buys, at least 25% more than its NPC sale value: pumpkins 160–250 gp; cotton and flax orders 120 gp
After delivering For 60 minutes you cannot take a new order or deliver (a cooldown shared with craft orders; shared by all your characters)
Daily limit 4 gatherer deliveries a day per person (counted separately from the 6 craft orders; game accounts linked to the same web account count together)

Fields

Crops grow in the fields by themselves; double-click a plant and the produce drops at your feet. A new plant grows in place of the one you picked; the more valuable the produce, the fewer plants and the slower they grow:

Produce At most per field Regrows in
Wheat, turnips, carrots, cabbages, onions 5–8 10–30 seconds
Pumpkins 6 1–3 minutes
Cotton, flax 4 5–10 minutes

Where the fields are (Felucca):

Registers

Traveler's Journal → Registers. Every new kind that comes into your own hands is written in the register; as the register fills, you earn new titles.

Fisherman's Log — 10 entries

Entry How it is found
Fish In any water with a fishing pole
Big fish In deep water (open sea), Fishing 80+
Prized, Wondrous, Truly Rare, Peculiar fish In any water, with a very low chance (about 1% at 100 skill)
Message in a bottle In deep water, Fishing 100+
Treasure map In deep water, Fishing 90+
Old shoes or boots Often at low skill, rarer as it rises
Shipwreck chest or item With the SOS note from a message in a bottle in your backpack, at the spot the note shows (within 60 tiles)

An entry is written when you bring it up with a fishing pole yourself.

Gardener's Log — 17 kinds + 13 colors

Titles

Filled Fisherman's Log Gardener's Log
25% Apprentice Angler Green Thumb
50% Journeyman Angler Journeyman Gardener
100% Master Fisherman Master Gardener

The big catch

When a valuable catch takes the bait, it needs your attention:

  1. A message comes: "Your line twitched!" or, for a rare catch, "Your line suddenly went taut, something strong is on it!"
  2. Cast your line into the water again within 6 seconds.
  3. If you cast in time: "You pulled in the line just in time!" — the catch is yours. If you do not: "The catch slipped off the line and fled into the depths!"
Catch Is it a big catch?
Big fish and magic fish Always
Ordinary fish 10% chance
Treasure maps, messages in a bottle, shipwreck chests and items No, they come directly

A catch that gets away does not count for the register, orders or contests.

Weekly contests

Traveler's Journal → Contests. Two contests concern gatherers; the week closes on Monday at 00:00 Istanbul time:

Contest What you have to do Minimum
Biggest Fish of the Week Cast in deep water (Fishing 80+); the heaviest big fish you catch counts 60 stones
Gatherer's Week Left-click a farmer or fisherman → Trade Order; wheat, turnip and big fish orders count (farmer 1, big fish 5–6 points) 10 points

All contests, rewards (10,000 / 5,000 / 2,500 gp, a trophy and a badge for the top three), tie and participation rules → Order Rewards and Contests