Other Skills
Seven skills that are not a profession on their own, but are very useful on the right character. The general rules are in Skills.
Most of them are used from the Skills window: open the Skills button on your paperdoll, press the blue button to the left of the skill, then click the target.
Detecting Hidden
Reveals hidden players, thieves and hidden doors. Stand next to someone hiding and use the skill; those hiding around you become visible.
How it rises: by using it. It is the skill of guard characters dealing with thieves and of dungeon explorers; it also helps find hidden doors and traps.
It is the enemy of Stealth: while a thief walks 20 steps silently, a good watcher exposes them in a single try.
Tracking
Finds the people, animals, monsters and undead around you and shows their direction.
Its range depends directly on the skill: 10 + (skill ÷ 10) × 10 tiles. So 10 tiles at 0 skill, 60 tiles at 50, 110 tiles at 100.
How it rises: by using it (every use up to 21 points, after that depending on the target you find). For hunters, thief hunters and travelers; the fastest way to find a fleeing enemy or a lost pet.
Item Identification
Shows what an unidentified magic item is; it also reveals the real value of items such as instruments and containers.
How it rises: by identifying items. Going through a pile of dungeon loot one by one both raises the skill and shows you which to sell.
Taste Identification
Tells you whether food and drink are poisoned; you can also tell which potion a potion is by tasting it.
How it rises: by tasting food. You can go up from 0 with bread bought from a baker — a cheap skill.
It is valuable for roleplay: a character who tastes food someone offers before eating it is protected against poisonous tricks.
Forensic Evaluation
Reads information from a corpse: who killed it, who looted it. It is the way to chase matters involving theft and murder.
- Used on a corpse, it gives information about the death.
- Above 40 skill, used on a person, it gives clues about their history of theft.
How it rises: by examining corpses. Free gains for anyone out hunting: examine the corpse of every creature you kill.
Camping
You light a campfire with kindling. A fire gives you a safe logout in the wilderness: if you log out at a camp, your character leaves the game at once.
How it rises: by lighting fires with kindling. Provisioners sell kindling (2 gp); you can also make it from logs through the Bowcraft/Fletching menu, and you get some when you double-click a knife and target a tree. Lighting fires teaches it all the way.
The favorite little skill of travelers and hunters: being able to log out safely in the middle of the forest is a great comfort.
Begging
You beg NPCs for gold. If you succeed, the NPC gives you a tenth of the gold in their purse.
How it rises: by begging from NPCs. NPCs who look rich (nobles, merchants) give more; travel from town to town instead of pestering the same NPC.
No NPC teaches it: no merchant teaches Begging; "Train Begging" does not appear in the menu when you left-click an NPC. Nor do you need it: the skill can be used from 0 and rises as you use it. Open the Skills button on your paperdoll, press the blue button to the left of Begging, then target an NPC.
Training: no dummy needed. Any human NPC will do (banker, merchant, guard); you cannot beg from animals or players. Get within 2 steps of the NPC. Begging from the same NPC again and again also gives skill; the skill can rise even if the NPC's purse is empty (they say they have nothing to give). There is a 10-second wait per attempt. Watch out: successful begging lowers your karma (at most 40 each time, down to −3000); as your karma goes negative, NPCs turn you down more often (8–9 attempts in 10 at −3000), and no skill is gained on a refused attempt. Begging while raising your karma with good deeds is fastest.
One of the game's most fun roleplay skills; not a serious source of income, but a beggar character gets a story of their own.
Other guides: Combat · Magic · Crafting · Gathering · Nature · Bard and Shadow