Professions

When you create a character you first choose a path, then a profession within that path. The profession gives you four skills (30 each), a stat spread and a full bag. If you want your own mix of skills, choose Advanced on the first screen.

A profession is not destiny. Your skill cap is 700; the profession only sets your first 120 points and your first items. Later you can raise any skill you like and lower the ones you do not want.

How it works

  1. Choose a path: Warrior · Magic · Crafting · Nature · Shadow · Advanced.
  2. Choose a profession: hovering over a box shows a tooltip with its skills, stats and how it plays.
  3. Check your skills: the four skills and stats of the profession you picked come pre-filled on the screen. If you do not like them you can change them there (the total of 120 skill points and 90 stat points is fixed).
  4. Town: everyone starts in Britain (Felucca).

Everyone also receives 1,000 gold, a dagger, a candle, the Traveler's Journal and a shirt, pants and shoes.

Warrior

Profession Skills Str/Dex/Int Starting items
Swordsman Swordsmanship, Tactics, Anatomy, Healing 45/35/10 Longsword, leather armor set, 15 bandages
Mace Fighter Mace Fighting, Tactics, Anatomy, Healing 50/30/10 Mace, leather armor set, 15 bandages
Archer Archery, Tactics, Anatomy, Healing 40/40/10 Bow, 100 arrows, leather armor set, 15 bandages
Paladin Chivalry, Swordsmanship, Tactics, Focus 45/20/25 Broadsword, helmet, ringmail set, cloak, Book of Chivalry, 10 bandages
Guardian Swordsmanship, Parrying, Tactics, Anatomy 45/30/15 Longsword, shield, leather armor set, 15 bandages

Magic

Profession Skills Str/Dex/Int Starting items
Mage Magery, Evaluating Intelligence, Meditation, Resisting Spells 25/20/45 Spellbook (the 8 spells of the 1st circle), bag of 30 of each reagent, robe, wizard's hat
Necromancer Necromancy, Spirit Speak, Magery, Meditation 25/20/45 Necromancer spellbook, bag of necromancer reagents, spellbook (1st circle), bag of reagents, bone helmet, robe
Healer Healing, Anatomy, Magery, Resisting Spells 35/25/30 30 bandages, scissors, spellbook, bag of reagents, robe
Bard Musicianship, Provocation, Peacemaking, Resisting Spells 30/35/25 Lute and drum, 10 bandages, robe
Battle Mage Magery, Swordsmanship, Tactics, Resisting Spells 35/20/35 Longsword, leather tunic, sleeves and leggings, spellbook, bag of reagents, robe, 10 bandages
Discordant Musicianship, Discordance, Magery, Meditation 25/30/35 Lute, drum, spellbook, bag of reagents, robe, 10 bandages

Crafting

Profession Skills Str/Dex/Int Starting items
Blacksmith Blacksmithy, Mining, Tinkering, Arms Lore 60/15/15 Smith's hammer, pickaxe, 20 iron ingots, tinker's tools, apron
Tailor Tailoring, Carpentry, Cooking, Tinkering 40/35/15 Sewing kit, bolt of cloth, scissors, saw, tinker's tools, flour, kindling and meat, apron
Carpenter Carpentry, Lumberjacking, Bowcraft/Fletching, Tinkering 55/20/15 Saw, hatchet, fletcher's tools, 20 boards, tinker's tools, 20 feathers, 20 shafts, apron
Alchemist Alchemy, Inscription, Magery, Meditation 25/20/45 Mortar and pestle, 10 bottles, bag of reagents, scribe's pen, 10 blank scrolls, spellbook, robe
Tinker Tinkering, Blacksmithy, Carpentry, Mining 55/20/15 Tinker's tools, smith's hammer, saw, pickaxe, 20 iron ingots, 20 boards, apron

Nature

Profession Skills Str/Dex/Int Starting items
Miner Mining, Lumberjacking, Wrestling, Resisting Spells 55/20/15 Pickaxe, hatchet, leather armor set, 15 bandages
Fisherman Fishing, Cartography, Lockpicking, Wrestling 35/35/20 Fishing pole, mapmaker's pen, 4 blank maps, sextant, 10 lockpicks, floppy hat, 10 bandages
Animal Tamer Animal Taming, Animal Lore, Veterinary, Magery 30/35/25 Shepherd's crook, 20 bandages, spellbook, bag of reagents, 5 raw ribs, robe

Shadow

Profession Skills Str/Dex/Int Starting items
Thief Stealing, Snooping, Hiding, Lockpicking 25/50/15 Cloak, leather cap, 20 lockpicks, 10 bandages
Poisoned Blade Fencing, Tactics, Anatomy, Poisoning 35/45/10 Kryss, leather armor set, 2 lesser poison potions, 10 bandages
Ranger Archery, Tracking, Hiding, Tactics 35/40/15 Bow, 100 arrows, leather armor set, cloak, boots, skinning knife, 15 bandages
Treasure Hunter Cartography, Lockpicking, Detecting Hidden, Magery 30/30/30 Pickaxe, sextant, mapmaker's pen, 4 blank maps, 20 lockpicks, spellbook, bag of reagents, robe, 10 bandages

Advanced

You choose all four skills yourself (at most 50 each, 120 in total) and spread your stats yourself (90 in total). Your items follow your highest skill: if that skill matches a profession, you get that profession's pack (e.g. the mage pack if Magery is highest); if not, just the item for that skill. On a tie, the skill you picked first counts. For veterans who know what they are doing.

Frequently asked

Why are Bushido and Ninjitsu not on the list? The Tokuno continent is closed on this server. Since the trainers, merchants and quests for those skills are in Tokuno, the skills became unusable even if chosen. For the same reason there are no Samurai or Ninja professions.

Why can't I create an elf? The elves' homeland, Heartwood, and the content tied to it are on a closed continent. For now only human characters can be created. Elf characters you created before can still be played.

I picked a profession but want to change its skills. You can change them on the skill screen that follows the profession choice; you are free as long as you stay within the 120 skill points and 90 stat points.

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