Professions
When you create a character you first choose a path, then a profession within that path. The profession gives you four skills (30 each), a stat spread and a full bag. If you want your own mix of skills, choose Advanced on the first screen.
A profession is not destiny. Your skill cap is 700; the profession only sets your first 120 points and your first items. Later you can raise any skill you like and lower the ones you do not want.
How it works
- Choose a path: Warrior · Magic · Crafting · Nature · Shadow · Advanced.
- Choose a profession: hovering over a box shows a tooltip with its skills, stats and how it plays.
- Check your skills: the four skills and stats of the profession you picked come pre-filled on the screen. If you do not like them you can change them there (the total of 120 skill points and 90 stat points is fixed).
- Town: everyone starts in Britain (Felucca).
Everyone also receives 1,000 gold, a dagger, a candle, the Traveler's Journal and a shirt, pants and shoes.
Warrior
| Profession | Skills | Str/Dex/Int | Starting items |
|---|---|---|---|
| Swordsman | Swordsmanship, Tactics, Anatomy, Healing | 45/35/10 | Longsword, leather armor set, 15 bandages |
| Mace Fighter | Mace Fighting, Tactics, Anatomy, Healing | 50/30/10 | Mace, leather armor set, 15 bandages |
| Archer | Archery, Tactics, Anatomy, Healing | 40/40/10 | Bow, 100 arrows, leather armor set, 15 bandages |
| Paladin | Chivalry, Swordsmanship, Tactics, Focus | 45/20/25 | Broadsword, helmet, ringmail set, cloak, Book of Chivalry, 10 bandages |
| Guardian | Swordsmanship, Parrying, Tactics, Anatomy | 45/30/15 | Longsword, shield, leather armor set, 15 bandages |
Magic
| Profession | Skills | Str/Dex/Int | Starting items |
|---|---|---|---|
| Mage | Magery, Evaluating Intelligence, Meditation, Resisting Spells | 25/20/45 | Spellbook (the 8 spells of the 1st circle), bag of 30 of each reagent, robe, wizard's hat |
| Necromancer | Necromancy, Spirit Speak, Magery, Meditation | 25/20/45 | Necromancer spellbook, bag of necromancer reagents, spellbook (1st circle), bag of reagents, bone helmet, robe |
| Healer | Healing, Anatomy, Magery, Resisting Spells | 35/25/30 | 30 bandages, scissors, spellbook, bag of reagents, robe |
| Bard | Musicianship, Provocation, Peacemaking, Resisting Spells | 30/35/25 | Lute and drum, 10 bandages, robe |
| Battle Mage | Magery, Swordsmanship, Tactics, Resisting Spells | 35/20/35 | Longsword, leather tunic, sleeves and leggings, spellbook, bag of reagents, robe, 10 bandages |
| Discordant | Musicianship, Discordance, Magery, Meditation | 25/30/35 | Lute, drum, spellbook, bag of reagents, robe, 10 bandages |
Crafting
| Profession | Skills | Str/Dex/Int | Starting items |
|---|---|---|---|
| Blacksmith | Blacksmithy, Mining, Tinkering, Arms Lore | 60/15/15 | Smith's hammer, pickaxe, 20 iron ingots, tinker's tools, apron |
| Tailor | Tailoring, Carpentry, Cooking, Tinkering | 40/35/15 | Sewing kit, bolt of cloth, scissors, saw, tinker's tools, flour, kindling and meat, apron |
| Carpenter | Carpentry, Lumberjacking, Bowcraft/Fletching, Tinkering | 55/20/15 | Saw, hatchet, fletcher's tools, 20 boards, tinker's tools, 20 feathers, 20 shafts, apron |
| Alchemist | Alchemy, Inscription, Magery, Meditation | 25/20/45 | Mortar and pestle, 10 bottles, bag of reagents, scribe's pen, 10 blank scrolls, spellbook, robe |
| Tinker | Tinkering, Blacksmithy, Carpentry, Mining | 55/20/15 | Tinker's tools, smith's hammer, saw, pickaxe, 20 iron ingots, 20 boards, apron |
Nature
| Profession | Skills | Str/Dex/Int | Starting items |
|---|---|---|---|
| Miner | Mining, Lumberjacking, Wrestling, Resisting Spells | 55/20/15 | Pickaxe, hatchet, leather armor set, 15 bandages |
| Fisherman | Fishing, Cartography, Lockpicking, Wrestling | 35/35/20 | Fishing pole, mapmaker's pen, 4 blank maps, sextant, 10 lockpicks, floppy hat, 10 bandages |
| Animal Tamer | Animal Taming, Animal Lore, Veterinary, Magery | 30/35/25 | Shepherd's crook, 20 bandages, spellbook, bag of reagents, 5 raw ribs, robe |
Shadow
| Profession | Skills | Str/Dex/Int | Starting items |
|---|---|---|---|
| Thief | Stealing, Snooping, Hiding, Lockpicking | 25/50/15 | Cloak, leather cap, 20 lockpicks, 10 bandages |
| Poisoned Blade | Fencing, Tactics, Anatomy, Poisoning | 35/45/10 | Kryss, leather armor set, 2 lesser poison potions, 10 bandages |
| Ranger | Archery, Tracking, Hiding, Tactics | 35/40/15 | Bow, 100 arrows, leather armor set, cloak, boots, skinning knife, 15 bandages |
| Treasure Hunter | Cartography, Lockpicking, Detecting Hidden, Magery | 30/30/30 | Pickaxe, sextant, mapmaker's pen, 4 blank maps, 20 lockpicks, spellbook, bag of reagents, robe, 10 bandages |
Advanced
You choose all four skills yourself (at most 50 each, 120 in total) and spread your stats yourself (90 in total). Your items follow your highest skill: if that skill matches a profession, you get that profession's pack (e.g. the mage pack if Magery is highest); if not, just the item for that skill. On a tie, the skill you picked first counts. For veterans who know what they are doing.
Frequently asked
Why are Bushido and Ninjitsu not on the list? The Tokuno continent is closed on this server. Since the trainers, merchants and quests for those skills are in Tokuno, the skills became unusable even if chosen. For the same reason there are no Samurai or Ninja professions.
Why can't I create an elf? The elves' homeland, Heartwood, and the content tied to it are on a closed continent. For now only human characters can be created. Elf characters you created before can still be played.
I picked a profession but want to change its skills. You can change them on the skill screen that follows the profession choice; you are free as long as you stay within the 120 skill points and 90 stat points.