Economy, Vendors and Services
The goal of the UORoots economy is that gold is earned through work and keeps its value. This page covers what differs from classic UO in vendors, gold sources and services.
NPC vendors
Where the money comes from: the price of what you buy is taken first from the gold in your backpack; if that is not enough, from your bank (for any amount). If neither is enough, the vendor says "Thou dost not have enough gold, not even in thy bank account."
Selling to an NPC: the money from the sale comes to your backpack and is shown in a yellow message at the bottom left ("You received 1,250 gold."). Bulk order (BOD) rewards are shown the same way; over 1,000 gold comes as a bank check.
Grouping in the buy list
Items that players sold to an NPC appear in the buy list on one line, with their count. For example, if three players sold the same cap, you see "cap ×3" instead of three separate lines. Items of different quality or material stay on separate lines.
An item you buy from an NPC's resale list no longer counts as "player made": it cannot be delivered for a Trade Order.
What NPCs pay you
| Item | Rule |
|---|---|
| Craftable items | At most 65% of the material cost. Buying materials from NPCs, crafting and selling makes no profit. |
| Exceptional product | 1.25 times the normal price; at least 95% of the recipe cost → Crafter |
| Ingots | Iron 2 gp; colored ingots 3–7 gp (below) |
| Boards, logs | Plain boards and logs 1 gp; colored boards 2–4 gp (below) |
| Leather (Tanner) | Plain leather 2 gp (hides 2 gp too); colored leather 2–4 gp (below) |
Products asked for in fisherman and farmer orders do not appear in the NPC's resale list.
Processed goods
So your work is not wasted, merchants buy the goods you process: the food you cook, the potions you make, the colored ingots you smelt. Raw materials (ore, colored logs, colored hides, bones) are not bought; process them first. Left-click the merchant → Sell.
| Merchant | Buys |
|---|---|
| Cook (stands in taverns, [Cook] next to the name), Tavern Keeper, Innkeeper, Barkeeper | fish steak 1 gp (one fish gives 4), fried eggs 1 gp, leg of lamb 5 gp, baked meat pie 13 gp, sausage pizza 14 gp |
| Baker | baked pumpkin pie 9 gp, baked fruit pie 4 gp |
| Alchemist | heal 9 gp, greater heal 16 gp, cure 9 gp, greater cure 14 gp, poison 7 gp, greater poison 11 gp, deadly poison 18 gp, explosion 13 gp, greater explosion 22 gp, total refresh 19 gp, greater agility 13 gp, greater strength 13 gp, conflagration 13 gp, greater conflagration 22 gp, confusion blast 19 gp, greater confusion blast 35 gp, smoke bomb 7 gp |
| Blacksmith | dull copper and shadow iron 3 gp · copper and bronze 4 gp · gold and agapite 5 gp · verite 6 gp · valorite 7 gp (per ingot) |
| Carpenter | oak and ash 2 gp · yew and heartwood 3 gp · bloodwood and frostwood 4 gp (per board) |
| Tanner | spined leather 2 gp · horned leather 3 gp · barbed leather 4 gp · bone helmet 8 gp · bone gloves 12 gp · bone arms 17 gp · bone leggings 22 gp · bone armor 28 gp |
- Daily limit: for colored ingots, colored boards, colored leather, bone armor and flour/dough goods (dough, bread, cake, cookies, pies, meat pies, pizza), 2,000 gold in total per person per day (characters on the same web account share it). When the limit is reached, the merchant says "That is all I can take today; bring the rest tomorrow.", what was not sold stays in your backpack, and your remaining allowance is shown. The limit resets every night at 03:00. There is no limit for fish, meat, eggs and potions.
- Merchants do not resell these colored materials and bone armor; players who want them buy them from you.
- The butcher now buys raw ribs for 5 gp and raw chicken legs for 2 gp, so cooking always pays (cooked ribs 6 gp, cooked leg 3 gp).
- Cook and Alchemist Trade Orders can now also ask for fish steaks, fried eggs and potions.
The Bazaar
Where you can sell your goods even without a house: rental stalls. Behind each stall stands the renter's vendor, which keeps selling while you are offline.
Where: in Britain, 12 stalls on the boulevard north of the bank (between 1429–1475, 1618–1629); two more stalls further north at (1425, 1563) and (1480, 1567). Bazaar Steward Edric stands in front of the Britain bank (1437, 1701).
Renting a stall:
- In the middle of a free stall lies a gold-colored stall rental deed. Hover over the deed to see the stall's number and weekly rent.
- Double-click the deed of the stall you like: the stall is selected and the quest arrow takes you to Edric. If you do not meet the conditions, the window that opens tells you why.
- Left-click Edric → Bazaar Stalls → Rent. If you come without choosing a stall, Edric describes the nearest free one; with Show the way the arrow points there.
| Weekly rent | depends on the stall (the current rent is written in the deed's tooltip and in Edric's window): most on the boulevard 15,000, the two at the east end of the boulevard (12 and 13) 20,000, the two to the north (8 and 9) 18,500 gold; paid in advance, from your backpack or, if that is not enough, from your bank |
| Sales commission | 4% of the sale price (at most 10,000 gold per sale); the rest goes into the vendor's till |
| Daily vendor wage | none (you pay rent) |
| Per person | one stall |
| Conditions | your game account is linked to a web account, has played at least 10 hours, and is not Young |
| Extension | from Edric, one week at a time; at most 4 weeks ahead. The rent does not renew by itself |
Managing your vendor: double-click your own vendor; the window that opens shows your shop's name and the gold in its till. Drag the item you want to sell onto the vendor and type its price. Stand next to the vendor when you add goods (at most 2 steps); if you drop it from further away, the item returns to your backpack with "You are too far away to do that."
Buying: double-click a vendor and its backpack opens; left-click the item you want → Buy. The price comes from your backpack, or from your bank if that is not enough. Young players can buy too.
Naming your shop: at most 40 characters; you can use letters, digits, spaces and + - & ' , . (e.g. "Runebooks + recall scrolls"). Titles and profession names (such as Lord, Master, Smith) cannot be used. The name appears in the vendor's tooltip. These rules apply to vendors in houses too.
Decorating your stall: you can display a sample of what you sell. If you drop an item from your backpack onto the free spots of your own stall, a display copy of the item is placed there: others see its look and properties but cannot touch or open it; the real item stays safe inside the copy. At most 5 decorations; no gold, checks, quest items or bags/chests with something inside; only low items can go on the counter row in front of the vendor. To remove one, double-click your stall and choose it in the window: the real item returns to your backpack.
Before the rent runs out: a day before, you get a notice in the game; a letter from Edric also goes to the e-mail linked to your web account.
If the rent changes: the staff can change a stall's rent. If the rent of your stall changes, you get a notice in the game; the time you have paid for runs at the old price, the new rent applies only when you extend.
When the rent ends or you give up the stall: the vendor is withdrawn; its goods, the gold in the till (as a bank check) and your decorations are put in your bank in a single bag called "bazaar stall items". The stall goes up for rent again. Rent paid is not refunded; only if the stall is removed by the staff is the rent for the remaining days refunded to your bank (at the price you paid for those weeks).
Market ledger
You see the goods for sale of all player vendors — Bazaar stalls and vendors in houses — in a single window. Left-click Bazaar Steward Edric → Market. The window only works next to the steward.
- Choose a category on the left. For scrolls and potions, all listings of the same good are sorted from cheapest to most expensive, with the price per unit and the count; below them, the price history of the last 30 days (average, lowest, highest, units sold). For weapons, shields, armor, clothing, jewelry, books, tools, deeds, Animals and Other, each listing is separate; clicking one opens the item's tooltip. Goods such as reagents, ingots, boards and leather are found under Other or by searching.
- Search: type the name of the good, the vendor's note or the shop name in the box at the top right and click the magnifying glass.
- Buying: Show the way next to a listing takes you to the shop; goods are bought in front of the vendor (double-click the vendor → left-click the item → Buy). There is no buying from the window at a distance.
- The list shows the vendor's shop name and which region it is in; the owner's name and exact location are not shown. Vendors in houses whose door is not open to everyone are not listed (customers cannot get in).
- My Listings: this character's vendors, the gold in their tills and their listings. My Sales: your recent sales (the buyer is not shown).
The same list is on the website too: uoroots.com/en/market (a few minutes behind). When the page opens you see a showcase: the best sellers of the last 7 days and highlights from each category (for items, the 4 most expensive listings; for scrolls and potions, the 4 goods with the most listings). Clicking a card opens the item's properties or all listings of that good; an empty category does not appear in the showcase.
Convenience kits
Ready packs for buying large amounts of supplies in one go. The price is 5% more than the contents bought one by one; each vendor has at most 10 of each kit in stock.
| Kit | Vendor | Price |
|---|---|---|
| Spell Kit 20 (20 of each of the 8 reagents) | Mage | 588 gp |
| Spell Kit 50 | Mage | 1,470 gp |
| Spell Kit 100 | Mage | 2,940 gp |
| Bundle of Bandages 50 | Healer | 263 gp |
| Bundle of Bandages 100 | Healer | 525 gp |
| Bundle of Arrows 100 | Bowyer | 210 gp |
| Bundle of Arrows 500 | Bowyer | 1,050 gp |
| Bundle of Bolts 100 | Bowyer | 525 gp |
| Bundle of Bolts 500 | Bowyer | 2,625 gp |
The kit comes as a filled bag; open the bag and use what is inside.
Gold sources
| Source | On UORoots |
|---|---|
| Gold dropped by creatures | At the classic level (×1.0). If the daily gold created per player rises too high, it may be lowered to ×0.8; the change will be announced. |
| Champion gold shower | 35% of the classic amount |
| Traveler's Road quest rewards | For the first 3 characters per person → Traveler's Road |
| Bulk orders (BODs) | The wait for a new BOD offer is shared between your account's characters: you cannot get BODs more often by switching characters |
Insurance
An insured item does not fall onto your corpse when you die; it stays on you. Left-click your character → Open Item Insurance Menu: choose the items you want to insure; the premium is taken from your bank at every death.
| Rule | Value |
|---|---|
| Insurance premium | 1,200 gp per item (from the bank) |
| Insurance reward paid to the killer in PvP | 300 gp per item |
| Same account or same IP | No insurance reward is paid to someone who kills their own character or someone on the same IP |
| New player victim | No insurance reward is paid to someone who kills a player who left Young protection less than 30 days ago |
Founding a guild
- Press the Guild button in the character window; if you have no guild, the founding window opens. The fee is 50,000 gp, taken from your bank.
- A guild name or abbreviation already used by another guild, or one that is inappropriate, is not accepted.
Hirelings
When you play alone you can take a helper along: a fighter, paladin, ranger, mage, bard, sailor, thief or beggar. A hireling follows you and fights whoever attacks you; useful while training skills or gathering in lonely places.
How to hire
- Where: hirelings stand in taverns and inns: two taverns in Britain (1498, 1691 and 1620, 1586), the Trinsic tavern (1935, 2796), the Minoc tavern (2475, 397), the Moonglow inn (4484, 1064); 3 in each. In Jhelom there are another 10 (around 1399, 3743). Their types are random; peasants come up too.
- Left-click the hireling → Hire: they tell you their wage ("I am available for hire for … gold coins a day.").
- Drag gold onto the hireling. Give a multiple of the wage; they tell you how many "days" (30 minutes) they will work. You must give at least one day's wage.
- The hireling is now yours like a pet: left-click → Komut: Follow (follows you), Komut: Guard (guards you), Komut: Kill (attacks what you point at), Komut: Stay / Komut: Stop. Spoken commands work too (such as "all follow me").
Good to know:
- A hireling takes 2 follower slots; together with your pets you have at most 5 slots. If your slots are full, they will not be hired ("I see you already have an escort.").
- The wage is deducted from the gold you gave every 30 minutes. When the gold runs out, the hireling says "I regret nothing!" and disappears; you cannot bring them back. For a long job, give several days' wages up front.
- If the hireling dies, they are gone too.
Wages
- A hireling's wage is collected every 30 minutes (the NPC says "a day"; a game day is 30 minutes). Fighter 350 gp and peasant 120 gp are fixed. The others start at 400 gp and stronger ones cost more: bard ~400–490 gp, sailor and thief ~485–590 gp, ranger ~510–620 gp, paladin ~550–690 gp, mage ~620–720 gp. Beggar ~4 gp. Left-click a hireling and choose Hire and they tell you their own wage.
- A hireling drops no gold when they die.
- The gold you give as payment goes to the NPC; it does not pile up anywhere.
- Pets and hirelings follow the PvP rules the same way as their owners.
Escort quests
- The person you escort does not pass through Gate Travel, moongates or teleporters that carry pets: they stay behind and you get a warning; if you move away, the quest fails. The journey is made on foot, on horseback or by boat.
- The reward is proportional to the length of the road: based on the distance from where the escort started to the destination town (at least 100 gp). Examples: Minoc→Vesper ~100 gp, Britain→Yew ~260 gp, Britain→Jhelom ~490 gp, Britain→Moonglow ~670 gp, Jhelom→Moonglow ~910 gp.
- Escorts carry 20–50 gp in their backpack.