Item Quality and Repair

Why are two swords with the same name different? Because who made it, what it was made from and how worn it is together decide the item. This page covers those three.

1. Who made it: exceptional work

As a crafter's skill rises, they now and then make a piece of exceptional quality — the item's name says so.

What exceptional work gives How much
On armor 15 resistance points spread randomly over the five
The maker's Arms Lore On armor, 1 more resistance point per 20 points (100 Arms Lore = +5; not for shields); on weapons, +1% damage increase per 20 points (on top of the exceptional weapon's 35%, at most 50%)
On weapons and armor Durability +20%
When selling NPCs and players pay more for an exceptional piece → Crafter

For crafters: Arms Lore is not a useless skill — it directly raises the resistances of exceptional armor.

2. What it was made from: material

Colored ingots and special leather add their own properties to the piece you make. On armor they show as resistances, on weapons as damage types.

Metal Adds to armor Adds to weapons
Iron — —
Dull Copper physical +6, durability +50%, requirements −20% durability +100%, requirements −50%
Shadow Iron energy +5, physical +2, fire +1, durability +100% 20% of damage as cold, durability +50%
Copper poison +5, energy +2, physical +1, fire +1 10% of damage as poison, 20% as energy
Bronze cold +5, physical +3, poison +1, energy +1 40% of damage as fire
Gold luck +40, requirements −30%, cold +2, energy +2, physical +1, fire +1 luck +40, requirements −50%
Agapite fire +3; physical, cold, poison, energy +2 30% of damage as cold, 20% as energy
Verite physical +3, fire +3, poison +3, cold +2, energy +1 40% of damage as poison, 20% as energy
Valorite physical +4; cold, poison, energy +3; durability +50% 10% of damage as fire, 20% cold, 10% poison, 20% energy

The part of a weapon's damage not listed in the table is physical (e.g. a bronze weapon: 40% fire, 60% physical).

Leather Adds to armor
Normal leather —
Spined physical +5, luck +40
Horned fire +3; physical, cold, poison, energy +2
Barbed energy +4, poison +3, physical +2, cold +2, fire +1

Wood (oak, ash, yew, heartwood, bloodwood, frostwood): gives only color to bows, crossbows, staves and wooden shields; on this server it adds no properties.

What does a weapon's color tell you?

Extracting colored materials needs high Mining/Lumberjacking → Gathering Skills. Working the material also needs skill: the more colored the ingot, the harder the crafting.

Runic tools

A piece made with a runic hammer / sewing kit gets random properties depending on its material (hit chance, damage increase, resistances…). The more valuable the material, the more properties and the stronger they are: dull copper gives 1–2 properties, while valorite gives 5 properties at the highest strength. The best crafted pieces in the game come out this way.

3. How worn it is: durability

Every swing and every blow wears an item down. The tooltip shows something like "durability 42 / 55": the left number is what remains, the right is the maximum.

Repair deed: crafters can make and sell repair deeds; with a deed you do a single repair without needing the skill.

What happens when you die?

Your items stay on your corpse. The way not to lose them is insurance: insure a piece and it stays with you when you die → Economy and Vendors · Death and Recovery.

Advice for new players

  1. In your first days use cheap, ordinary pieces; you will die, do not mind it.
  2. Buy exceptional leather or chain armor from a crafter player — it is cheap and the difference is big.
  3. Colored materials and runic pieces are mid-game; insure them.
  4. You can tell whether a piece is really good by checking the caps on the Item Properties page.

Other pages: Item Properties · Armor and Resistances · Combat · Crafting Skills · Crafter