Traveler's Road

A quest chain that teaches newcomers the game step by step. Every step tells you what you need, where to get it, the menu path and the price; the direction arrow on your screen shows where to go.

The profession you choose when creating your character sets your starting skills and your bag; you can play the Traveler's Road whatever profession you picked. → Professions

Start: the inn in Britain (just east of the bank) — Innkeeper Agatha. Left-click the innkeeper → Ask for a Quest. On your first login, Agatha's call opens as a card in the middle of the screen; Agatha is right next to you at that moment.

Every quest giver has the same menu. If the left-click menu shows Ask for a Quest, that NPC gives quests. If the entry is grayed out, the NPC has nothing for you right now (you already did the quest, you do not meet the condition, or the cooldown has not run out). If you have a quest in progress, the same spot says Quest Status; if you finished it, Turn In Quest. Double-clicking the NPC still works too.

1. Welcome and the core quests

The shared part everyone does: the bank, death and travel.

Quest What you do Reward
Road-Weary Traveler Open the Traveler's Journal in your backpack —
Safe in the Vault Open your bank box at the Britain Bank 100 gp
Death Is Not the End Go to the Britain healer 100 gp
Light of the Moongate Reach the Moonglow moongate. When it is done, if you have no horse the arrow leads you to the stablemaster at the Rearing Horse Stables north of the inn: your first lesson there gives you a horse 100 gp

2. The Crossroads

When the core is finished, The Crossroads window opens. You choose one of four branches (or all of them in turn).

Lesson — "Memory of the Road" · reward: Traveler's Runebook

Under the four branches in The Crossroads window there is a lesson; it is independent of the branches and you can take it any time.

  1. Left-click a mage → Buy → buy a Recall Rune (15 gp). The arrow leads you to the mage.
  2. Agatha gives you a Traveler's Seal. Double-click the seal and choose the rune: the rune is marked at the courtyard in front of the inn. The seal works once.
  3. Return to Agatha.

Reward: the Traveler's Runebook (personal: it cannot be sold or given away and does not drop when you die; it stays in your main backpack) and 3 Recall scrolls. It is given once per account; other characters on the same account can do the lesson but do not get the book. Drop scrolls on the book to charge it; traveling with charges needs no Magery → Travel. New books and scrolls come from scribes.

Adventurer — "The Guard's Debt" · title: Friend of the Guard

Quest What you do Reward
The Wounded Guard Buy 5 bandages from a healer (left-click → Buy); double-click the bandages and bandage yourself or a companion 50 gp
The Lost Patrol Go to the Britain cemetery; defeat 3 skeletons or zombies 50 gp
Whispers in the Cemetery Return to the cemetery; defeat 6 undead (skeletons, zombies, ghouls, ghosts…) 100 gp + title

Craftsman — "The First Order" · title: Apprentice Craftsman

Quest What you do Reward
What the Town Needs Buy a sewing kit and 10 cloth from a tailor; double-click the sewing kit → Hats → skullcap, sew 3 50 gp
In Search of Materials Buy a hatchet (or a pickaxe) from a weaponsmith; collect 20 logs from trees with the hatchet 50 gp
First Sale Left-click the tailor → Sell: sell your skullcaps; put the earnings in the bank 100 gp + title

Wanderer — "Owner of the Wreck" · title: Wreck Hunter

Quest What you do Reward
The First Fishing Pole Buy a fishing pole from the fisherman on the docks; catch 3 fish on the docks 50 gp
A Secret from the Water Fish until a Piece of Wreckage gets caught on your line 50 gp
The Owner's Story Take the Piece of Wreckage to the Skara Brae moongate 100 gp + title

Gatherer — "The Earth's Share" · title: Friend of the Earth

Quest What you do Reward
Tool and Vein Buy a pickaxe/hatchet from a weaponsmith (or a fishing pole from a fisherman); gather 30 resources — ore, logs and fish all count toward the same total 50 gp
Whose Goods to Whom Sell one of the things you gathered to the right merchant: logs to a carpenter, fish to a fisherman, ingots to a blacksmith. No merchant buys ore; smelt it at a blacksmith's forge first (double-click the ore, target the forge) and sell the ingots. The arrow shows the nearest merchant who buys what is in your backpack. Put the earnings in the bank 50 gp
The Merchant's Order Go to the fields west of Britain; take a Trade Order from a farmer and deliver it 100 gp + title

In the Gatherer branch the second step has no direction arrow: the resource is a place, not a person. Trees are outside the walls, mines on the mountainside and in caves, fish on the docks. The Trade Order pays its own reward separately and uses 1 of your 4 daily gatherer orders. If you have used them up, the quest is not lost; you continue tomorrow.

If you finish all four branches with the same character, the Master of the Traveler's Road title is yours too (achievement name: Traveler of Four Roads). If you earned this title earlier with three branches, you keep it.

Outside the branches: the animal trainer (the stablemaster) gives a three-lesson chain of their own — "First Companion". It does not appear in The Crossroads, does not count as a branch and does not affect the master title; you can take it whatever road you chose. The first lesson's reward is a horse (open to all players); at the end of the chain comes the Rein Holder title. → Animal Tamer

Gold rewards

Direction arrow

Is progress ever lost?

No. Quest progress and the quests you finished are kept even when the server restarts.