Animal Tamer

A companion who fights at your side, carries your load and lets you ride on its back. Taming takes patience: finding the animal, taming it, feeding it and not losing it are each a job of their own.

Three skills work together

Skill What it does
Animal Taming Binds a wild animal to you. The higher the animal's threshold, the harder it is.
Animal Lore Shows the animal's strength, loyalty and bond status. Without it you go in blind.
Veterinary You heal and resurrect your animal. It needs bandages.

Their total decides how many animals you can keep in the stable — see below.

Where to start: the "First Companion" lessons

If you have never trained an animal, left-click a stablemaster → Ask for a Quest. They give you a chain of three lessons of their own; this chain is not a branch of the Traveler's Road, and you can take it whichever road you chose. If Ask for a Quest is grayed out in the menu, the stablemaster has no lesson for you right now; it says Quest Status to see your running lesson and Turn In Quest to hand in a finished one.

Lesson What you do
Patience, Not the Whip Buy a piece of raw meat from a butcher; tame a dog wandering the town; drag the meat onto it to feed it. This feeding starts the bonding clock. Reward: a horse — whatever profession you chose, this lesson gives you an animal you can ride.
The Stable Door Put your animal in the stable (30 gold). Go to the countryside west of Britain and tame a goat, sheep, pig or cow there (threshold 11.1 — buy skill from the stablemaster if needed).
The Zoologist's Ledger Left-click the stablemaster → Zoologist's Order. This first order is easy: it asks for an animal living in a harmless place around Britain that needs no weakening; the window says where it is found. Accept, then tame the animal anew and deliver it.

⚠️ Do not burn your money when buying skill. First left-click the stablemaster → choose Train Animal Taming, then drag the gold onto them as a single stack. If you drop gold without choosing the skill, it counts as a "donation": the money is gone and no skill comes. Likewise, if you split the payment as 150+150, the second stack is lost too. The whole stack you drop is taken; change is not given back.

The horse (the first lesson's reward): it comes to you and you can ride it. It comes unbonded: bonding with it is your job; feed it as the lesson taught, and seven days later the second feeding bonds it. If it dies before bonding, it does not come back. If you have no room (your follower limit is full), the stablemaster puts the horse in the stable; say "claim" next to them to take it. If your stable is full too, the horse is not lost and waits for you: make room for one animal and say "claim" next to any stablemaster and it comes. The horse is given once per person: if you finish the lesson with another character linked to the same web account, no horse comes.

At the end of the chain: the "Rein Holder" title and the Rein Holder's Halter. The halter stays in your backpack; double-clicking it shows the bond and loyalty status of your animals (the same as [dostum).

The chain pays no gold — because the real earnings come from zoologist's orders, and these three lessons teach you where to spend your money. If you get stuck on the second lesson, the problem is missing skill: get training from the stablemaster, then carry on. If the third lesson says there is no suitable work, your skill is below 21.1 or you have used your 3 daily orders; the quest is not lost and continues tomorrow.

Your first animal

The most common mistake: an animal you have just tamed is not bonded. An unbonded animal that dies does not come back. Do not take a valuable animal into danger before reading the bonding section below.

Control slots: how many animals at once

Every character has 5 control slots. Most animals take 1 slot; strong ones take more:

Animal Slots
Most animals (horses, wolves, bears, bulls) 1
Unicorn, ki-rin, nightmare, drake 2
White wyrm, dragon 3
Cu sidhe, reptalon 4
Greater dragon 5 — fills all your slots on its own

Bonding — the most important topic

A bonded animal does not vanish when it dies; it stays with you as a ghost and you can have it resurrected. It also teleports with you and goes through gates.

How bonding works:

  1. Tame the animal and feed it.
  2. Remain its owner for one week (real time).
  3. At the end of that time, feed it again — it bonds.

Type [dostum to see the status of the animals with you: whether they are bonded, and if not when they will bond, how their loyalty is, how many control slots you use and where the animal is (directions and how many steps away if it is not with you); the names of your animals in the stable are listed at the bottom. You also get a warning when an unbonded animal's health drops.

Loyalty and feeding

Animals do not get hungry, but their loyalty drops over time: a little every hour. If loyalty reaches zero, the animal turns wild and runs away — an animal that is never fed leaves in about half a day. Feeding now and then is enough. If your animal runs away, a notification card appears on screen (so it is not lost among combat messages): which animal, and where it was left. A runaway animal is wild; you have to tame it again.

The stable

You can leave your animal with an animal trainer. The fee is 30 gold per animal.

Left-click the animal trainer:

How many animals you can leave depends on the total of the three skills: 2 slots below 160, 3 from 160–200, 4 from 200–240, 5 at 240 and above. You gain extra slots as your skills pass 100/110/120.

If you are sent to jail, your mount and all the animals with you (pack animals with their bags) are put in the stable for free; the slot limit is ignored. When you are released, say claim next to any stablemaster to take them.

If your animal dies

Changing hands

You can hand your animal over to another player: say <name> transfer with the animal's name and target the receiver (Commands); a trade window opens between you, and when the other side accepts, the animal is theirs. The transfer does not happen if:

The bond is reset on transfer; the new owner bonds it themselves. A transfer does not raise the animal's owner count.

Released animals: if someone re-tames an animal you released, the skill needed rises by 6 points for each previous owner; an animal that has had 5 owners cannot be tamed again (except by its previous owners).

Pet statuettes: selling your animal

To sell or store your animal, you can turn it into a statuette. Left-click the Animal Trainer → Turn into Statuette, then target your animal. The fee is 1,200 gold (from your backpack, or your bank if that is short). The animal must be with you (within 10 tiles); dead, fighting, ridden, summoned or hired creatures cannot be turned; you cannot do it while casting. Empty a pack animal's bag first (pack horse, llama, beetle). If you have no suitable animal, the option is grayed out in the menu.

Animal register

Every kind you tame for the first time builds up in your register — taming a hundred of the same kind adds nothing; what matters is how many different kinds you have seen.

Different kinds Achievement
20 Friend of Animals
40 Herd Keeper (title: Friend of Animals)
60 Voice of the Wild (title: Voice of the Wild)

See your status with [hayvanlarim. If you link your web account later, your register stays as it is: the kinds you tamed before and after linking merge into one list.

Zoologist's orders

If you left-click a stablemaster and choose Zoologist's Order, they give you a job: "tame me an animal of this kind and bring it." Every order asks for a single animal and the reward is for that animal.

The window shows:

If you turn the job down in the window, you get a new job after 10 minutes. Dropping an order you accepted asks for confirmation: the registration fee is not refunded, and you cannot take new work for 10 minutes. If your bank is full, the stablemaster does not take the animal; make room in your bank first.

An accepted order appears in the Quest Tracker: it says which animal to bring and how much time you have, and the arrow shows where the animal is found. When the animal is with you, the arrow turns back to the stablemaster.

Reward Depends on the animal's difficulty and risk (below).
Registration fee 10% of the reward is taken when you accept — taking a job and dropping it is not free.
Duration 2 hours for kinds that need weakening or live in a dangerous area, 24 hours for others. If time runs out, the job lapses and the fee is not refunded.
Who can take them Animal Taming at least 30. Below that, "Zoologist's Order" is grayed out in the menu; the stablemaster can teach you up to 30 (left-click → Train Animal Taming).
Cooldown After delivering an order, for 60 minutes you cannot take a new order or deliver (shared by all your characters); 10 minutes if you turn a job down or drop an accepted order. The time left is shown in the window and the Quest Tracker.
Daily 3 deliveries per person. Characters linked to the same web account count together. If your open orders plus today's deliveries reach 3, you cannot accept a new order (and no fee is taken).
Which kind A random kind with a threshold 10–50 points below your skill that spawns in the Felucca countryside; a kind asked for in the last three orders is not asked again (refused ones count too). Kinds that spawn in the sewers, in dungeons or in the Lost Lands do not come up. Orders are only taken from stablemasters in Felucca. Animals sold by NPCs, legendary mounts (nightmare, unicorn, ki-rin, cu sidhe, reptalon), dragons, white wyrms, greater dragons and very rarely spawning kinds are never ordered — the delivered animal stays with the stablemaster, so no hard-to-find animal comes up in orders.
Reputation 1 + the animal's taming threshold ÷ 25 per delivery (2–5). 30 → Zoologist's Assistant, 120 → Respected Zoologist (title: Zoologist), 300 → Master Zoologist. Deliveries count per person: all characters linked to the same web account add to the same counter.

How the reward is calculated

The reward pays for how hard and dangerous it is to catch the animal:

Current examples on the server:

Animal Reward Duration
Sheep, cow 224 24 hours
Black bear 335 24 hours
Scorpion 628 24 hours
Hell hound 1,394 2 hours
Drake 1,542 2 hours
Giant beetle (in the Solen Hive, among the giant ants) 1,966 2 hours

The figures are calculated at server start from the creature placement in the world; if placement changes, the rewards may shift by a few hundred gold.

Conditions for the animal you deliver:

Type [zoolog to see your status, the reward, the time left and the place.

Legendary mounts

Apart from the nightmare, the legendary mounts (unicorn, ki-rin, cu sidhe, reptalon) are found in the world only as legendary specimens: their ordinary, uncolored specimens no longer spawn. Ordinary nightmares keep spawning in dungeons. A single legendary specimen of each kind roams:

Which kinds Nightmare, unicorn, ki-rin, cu sidhe, reptalon
How many One at a time in the world per kind (the nightmare also has ordinary specimens)
How often A new one 12–24 hours after it is taken or dies
Where Its place changes. Each kind has several spawn points, and which one it appears at is not known in advance — camping is pointless.
Guardians It is surrounded by guardians who attack anyone approaching. They do not respawn when killed: you clear them first, then tame calmly. The moment the mount is tamed, any guardians left behind vanish.
Which guardians Since the unicorn and ki-rin attack evil creatures, their guardians are good creatures (pixies, wisps, centaurs, treefellows, ethereal warriors) — the guardians do not attack the mount. Their karma is zero: killing them does not lower your karma. The guardians of the nightmare, cu sidhe and reptalon are hell hounds, dire wolves, gazers, fire elementals and daemons.
Rare colors Only on these mounts. The rarer the color, the tougher the guardians — do not go alone after a legendary-colored one.

When a rare-colored legendary mount is tamed it is announced to the server; where it was found is not in the announcement.

Rare colors

Some wild animals spawn in an unusual color: in three tiers, uncommon, rare and legendary. The color is only for looks — it does not make the animal stronger or change its taming threshold. But it is rare, and taming one is announced to the server.

Rare colors appear only on the legendary mounts: nightmare, unicorn, ki-rin, cu sidhe, reptalon. So if you see an animal of an unusual color, it really is special.

Which animal is where, and with what skill can it be tamed? → Tameable Animals (the full list)

The announcement does not say where you found it — nobody can learn where you hunt.

Rules